The second is a slightly minor point, the zoom in rhino works the opposite way to many of the mac programs i use, I find it therefore irritating as my natural movement to zoom in zooms out and vice versa. Does anybody know how to change this in windows. Rhino for Mac, possibly the World's most user-friendly and capable 3D modeller, is available for OS X. Rhino 6 features a new rendering and materials system, grasshopper, Fast Make2D and more.
- I’m not seeing a 1.10 Zoom factor make the Wacom stylus RMB drag + Cmd reverse the Zoom direction in Rhino 5.5.4, 6.17 or 6.19 on Mac. It does change the zoom direction for the track pad and the Wacom touch ring though. I’m not sure yet how you are seeing something different.
- In Rhino 4.0 Essential Training, author Dave Schultze shows how the 3D NURBS-based modeling tools in Rhino 4.0 are used to engineer products from toy robots to full-sized aircraft. This course concentrates on using Rhino 4.0 for industrial design and rapid prototyping, with a review of common 3D terminology using specific examples.
- Hi Jeff, I’m not seeing a 1.10 Zoom factor make the Wacom stylus RMB drag + Cmd reverse the Zoom direction in Rhino 5.5.4, 6.17 or 6.19 on Mac. It does change the zoom direction for the track pad and the Wacom touch ring though. I’m not sure yet how you are seeing something different.
1. Navigation Shortcuts | |
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Mouse Rotate | Pan parallel views |
Shift+Mouse Rotate | Press Shift to constrain to view rotation to horizontal or vertical |
Mouse Wheel | Zoom view in/out |
Mouse Click | Pop up toolbar |
Ctrl+Tab | Next viewport active. Cycles through layout pages if a layout is active and through model viewports if model space is active |
Ctrl+PageDn | Pan view out |
Ctrl+PageUp | Pan view in |
Alt+Mouse Wheel | Pan view in/out |
Shift+Mouse Rotate | Pan any view |
Ctrl+Mouse Rotate | Zoom view in/out |
Shift+Alt+Mouse Roate | TiltView |
Ctrl+Shift+PageDn | TiltView right |
Ctrl+Shift+PageUp | TiltView left |
Ctrl+Shift+Alt+Mouse Rotate | Adjust camera lens length in a perspective view |
Shift+Alt+PageUp | Adjust camera lens length in a perspective view (toward telephoto) |
Shift+Alt+PageUp | Adjust camera lens length in a perspective view (toward wide angle) |
Ctrl+Alt+Shift+Mouse Rotate | RotateCamera |
Ctrl+Shift+Mouse Rotate | Adjust camera lens length in a perspective view |
Ctrl+Shift+Mouse Rotate | Force parallel view to rotate |
Ctrl+Shift+Mouse Rotate | Constrain to view rotation to horizontal or vertical |
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2. Selection Shortcuts | |
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Shift+Mouse Click | Add crossed / windowed objects to selection |
Ctrl+Shift+Mouse Click | Select polysurface/surface faces, edges, boundaries, mesh faces or edges, and objects within groups |
Ctrl+Mouse Click | Remove object from selection |
Ctrl+Mouse Click | Remove crossed / windowed objects from selection |
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3. Default Shortcuts | |
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F1 | Help |
F2 | CommandHistory |
F3 | Properties |
F6 | Toggle Camera |
F7 | Grid > ShowGrid > ShowGridAxes |
F8 | Toggle Ortho |
F9 | Toggle Snap |
F10 | Points On |
F11 | Points Off |
F12 | Dig Click |
Ctrl+F1 | SetMaximizedViewport > Top |
Ctrl+F2 | SetMaximizedViewport > Front |
Ctrl+F3 | SetMaximizedViewport > Right |
Ctrl+F4 | SetMaximizedViewport > Perspective |
Ctrl+A | Select All |
Ctrl+B | Block |
Ctrl+C | Copy To Clipboard |
Ctrl+F | Find Text |
Ctrl+G | Group |
Ctrl+H | Hide |
Ctrl+I | Insert |
Ctrl+J | Join |
Ctrl+L | Lock |
Ctrl+M | Max View port |
Ctrl+N | New |
Ctrl+O | Open |
Ctrl+P | |
Ctrl+S | Save |
Ctrl+T | Trim |
Ctrl+V | Paste |
Ctrl+W | Zoom |
Ctrl+X | Cut |
Ctrl+Y | Redo |
Ctrl+Z | Undo |
Ctrl+Shift+E | Zoom > Extents |
Ctrl+Shift+G | Ungroup |
Ctrl+Shift+H | Show Selected |
Ctrl+Shift+L | Unlock Selected |
Ctrl+Shift+S | Split |
Ctrl+Alt+E | Zoom All Extents |
Ctrl+Alt+G | Set Display Mode Ghosted |
Ctrl+Alt+H | Show |
Ctrl+Alt+L | Unlock |
Ctrl+Alt+R | SetDisplayMode > Rendered |
Ctrl+Alt+S | SetDisplayMode > Shaded |
Ctrl+Alt+W | SetDisplayMode > Wireframe |
Ctrl+Alt+X | SetDisplayMode > XRay |
Home | Undo View |
End | Redo View |
Shift+Home | CPlane > Undo |
Shift+End | CPlane > Redo |
Shift+PageUp | ZoomLens > In |
Shift+PageDn | ZoomLens > Out |
Ctrl+PageUp | Pan > In |
Ctrl+PageDn | Pan > Out |
Shift+Ctrl+PageUp | TiltView > Left |
Shift+Ctrl+PageDown | TiltView > Right |
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4. |
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Rhino, the industry standard NURBS engine is here for Mac OS X. You'll feel right at home with this native application that feels familiar to both Mac users and experienced 3D modellers.
Rhino for Mac liberates Mac users from running Rhino on a physical or emulated Windows environment, and all Rhino for Mac purchases will be for a universal Rhino 6 licence which are interchangeable between Mac and Windows installers.
With Rhino, you can be sure your files are compatible with hundreds of products and workflows. It is now possible for existing Rhino 3D users to reliably model on an iMac, MacBook or Mac Pro. For those new to 3D modelling on Mac, looking for a cost-effective application with a large user-base, high-level of accuracy and without complex or restrictive licensing arrangements, Rhino for Mac is ideal.
Download a Rhino 6 for Mac Free Trial
Grasshopper
In Rhino 6, Grasshopper - the popular visual programming language - has been fully embraced. Now as a fully-fledge part of Rhino, users have a solid foundation for many incredible third-party components ranging from environmental analysis to robotic control.
Zoom Reverse Camera
Presentation
During nearly every phase of design, you need to communicate to clients, customers, collaborators, or the public at large. Rhino has been improved with the aim of helping you present your work: be it 'quick and dirty' or 'high-res glossy'. With major changes to Rendering, Materials, or just plain capturing the viewport, it's now easier and faster to present, discuss, make decisions, and iterate.
Display
Rhino's new display pipeline is faster, more stable, and uses features found on modern graphics hardware, like GPU sensitive shaders and memory optimisations. This results in fewer GPU-specific display glitches and more consistent, beautiful, and frequent frames, even with large models. In some conditions, display speed can be up to 300% faster.
Documentation
Modelling is just one part of the design process; you also need to show how to build what is on the screen. Many parts of the documentation workflow have been refined, from a completely reworked annotation-style interface, to better DWG support, and RichText throughout. It's now easier to convey accurately and clearly the what and the how of your design. Soca gold rar.
Licensing & Administration
Rhino is easier to install, license, and configure than ever. There's a great new option to license Rhino using the Cloud Zoo, as well as new System Requirements.
Make2D
Make2D has been completely rewritten to provide faster, better, cleaner, more customisable results.
Rhino Refinements
Small quirks add up to painful paper cuts over the course of a prolonged modelling session. In Rhino 6, hundreds of minor bugs have been fixed and similar features consolidated into single commands, making Rhino much more refined.
Rhino Zoom To Origin
What's the difference between Rhino for Mac and Rhino for Windows?
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Rhino is nearly the same on both platforms.
Rhino for Mac | Rhino for Windows | |
Versatile 3D Modelling | ✓ | ✓ |
Grasshopper | ✓ | ✓ |
NURBS Tools | ✓ | ✓ |
Mesh Tools | ✓ | ✓ |
Analysis Tools | ✓ | ✓ |
Drafting Tools | ✓ | ✓ |
Layouts | ✓ | ✓ |
Animation Tools | ✓ | ✓ |
Stylistic Display Modes | ✓ | ✓ |
Compatibility | ✓ | ✓ |
Scriptable | ✓ | ✓ |
Support Included | ✓ | ✓ |
Developer Tools | Limited | ✓ |
Plugins | Limited | ✓ |
Worksessions | ✓ | |
Versions | ✓ | |
Dark Mode | ✓ |
Reverse Zoom In Rhino For Mac Free
Rhino for Windows has some additional commands not present in Rhino for Mac which can be found here.